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Movement Study
Movement Study employs the DIEM Digital Dance system. Software
written by the composer using the MAX programming environment interprets
the incoming data, allowing the dancer's movements to control and
influence the music. In the first and last sections, a slow polyphonic
texture is established in which the computer determines tonal material
while the dancer controls the volume and frequency spectrum of eight
drones. In the middle sections, the computer produces the tonal and
rhythmic material, while the activity levels of the individual voices
are controlled by the move-
ment activity of the dancer.
The first sketch of the piece was composed in collaboration with the
choreographer Warren Spears and presented at a workshop organized by
DIEM and Nyt Dansk Danseteater in Copenhagen in 1996. A new version was
developed with choreographer and dancer Helen Saunders, who premiered
the work in a concert version at the Aarhus NUMUS festival in April,
1997. This work was further developed by dancer Pernille Fynne and
performed at ICMC97 in Thessaloniki, Greece in September, 1997.
Movement Study II: composition description
In the first section changes in angles of the ankles, knees, elbows and
wrists are mapped directly to amplitude (volume) and filter parameters (brightness)
of eight different long drone notes, one for each of the eight limbs.
When an elbow is for example bent to its minimum angle or 'closed', no
tone is heard. As it is opened (angle increased) the tone becomes louder
and brighter and then softer and darker as it is closed again. If a limb
is closed completely, a new note event is triggered and a new pitch and
timbre chosen by the computer program the next time the limb is opened.
The harmonic structure is determined by a set of compositional rules.
There are seven subsections consisting of seven different harmonic
structures or chords. In any one subsection each voice has a limited
number of possible pitches (for example 3) that might be chosen in that
subsection (only one note per voice can be played at any time) according
to a set of pre-defined probabilities for each of these pitches
occurring. The choices made by the composition software are tightly
controlled random choices. On the one hand no one can predict exactly
which pitches will be played at any given moment within a particular
subsection, on the other hand it is certain that the pitches chosen will
lie within the harmonic structure for that subsection.

click for enlargement
Movement Study II software, main screen. ©Wayne Siegel 1997
The seven harm onic structures cannot be influenced by the dancer. The
dancer can however influence the speed at which the piece progresses
through the seven subsections before finally reaching the second section.
Movement from one subsection to the next is based on the number of new
note events triggered by the dancer. The more often the dancer's limbs
are placed in the closed position, the faster the program moves to the
next subsection. If limbs are never completely closed, the computer will
remain within the current subsection allowing the dancer to manipulate
volume and brightness only of pitches contained in this subsection. It
is, for example, possible for the voice associated with the right wrist
to remain in subsection 1, while the left knee is in subsection 2 and
the right ankle in subsection 5. This would mean that the pitches chosen
by these various voices would not lie within a single harmonic structure.
This ÒincongruityÓ might be corrected by software in the course of the
performance. If the limb of a voice that has fallen behind is finally
closed, the software will skip to the highest section currently being
used by any other voice. Or, in the example above, the next time the
right wrist is closed it will skip ahead to section 5, the section that
the right ankle has already reached.
The first section of Movement Study II gives the dancer direct control
of two very perceptible paramaters: volume and brightness for each of
the eight voices. But the dancer does not make choices related to melody,
harmony or rhythm. This gives the dancer a certain amount of freedom of
movement as well as expressive control of the music without requiring
excessive concentration on instrumental performance.
Section 2
In the second section, activity of knees, elbows and wrists are mapped
to activity of eight voices in a contrapuntal texture of pluck-like
sounds. Activity is defined as the change of angle over a particular
period of time. If the angle of an elbow changes say from 45¡ to 49¡
within an 80 ms. period, then the activity for that period is defined as
the difference between the the two angles: the greater the difference
between the present angle and the previous angle, the greater the
activity. The computer generates random rhythms in which the number of
notes played by each of the eight voices is directly related to the
activity of the associated limb.The choice of harmonic material is
related to the technique used in the first section, where subsections
with different harmonic structures set the harmonic framework for each
individual voice and coordinate interplay between voices. This section
serves as a transition between the first and third sections.
Section 3
In the third section activity of knees, elbows and wrists are mapped to
activity in a pulse-based six-voice contrapuntal texture.Six polyphonic
percussive voices are controlled by the knees, elbows and wrists (angles
of ankles are not used for this section). A fixed, regular pulse is set
by the computer, and the six voices are always rhythmically synchronized.
A 10/8 meter is implied in the software with pitch probabilities for all
voices defined for each of the 10 beats as well as pitch probabilities
for sixteenth notes which can occur between the eight note beats. Pitch
choices are made on the fly by the computer program according to the
composition algorithm; there are no predefined sequences.
The dancer controls only the activity of each of the six voices, not the
musical material to be played. The greater the activity of a particular
limb at a given moment, the greater the probability of a note being
played by the associated voice at that moment. The more the dancer moves,
the more notes will be filled into the implied 16th note matrix. If the
dancer stops moving, probabilities drop to zero and no notes are played:
the music stops immediately. The tempo is fixed, but can be influenced
slightly by the dancer: increased overall activity (average activity of
all six limbs) increases the tempo slightly.
Section 4
This section is similar in construction to the first section, although
the tonal material used in the two sections is different. The other main
difference is that in some of the subsections this section, the angles
of each joint controls pitch bend as well as volume and brightness for
the associated drone. This allows the intonation to change for each
voice seperately (+/- a quarter tone).
Transitions
Since the four sections of the piece use very different types of mapping
of the dancer's movements, the transition between sections was an
interesting problem to address. Two different approaches were chosen for
the three transitions. The transition between the first slow section and
the second random rhythmic section consists of an overlap. The eight
seperate voices change sections independently, so that the left elbow
might start section two while the right elbow is still in section one.
An override fade function is built into the software, so that all of the
drone voices of section one finally fade out slowly after section two is
underway. The transition from section two to section three is similarly
an overlap, while the transition from section three to section four is
abrupt. When the dancer moves into a certain position on the stage,
section three stops with a loud gong-like sound and section four fades
in.
Choreography
An essential idea in Movement Study is that the dancer is able to
influence musical processes and not simply trigger sequences and events.
Since the compositional program and digital dance system were developed
first, the task of the choreographer was to experiement with the
hardware and software to get aquainted with the ÒinstrumentÓ and then
begin to develop a choreographic idea that could integrate an
artistically viable choreography with the movements necessary to control
the music. The dancer must also be given a certain amount of freedom if
she is to be able to react to the music and directly influence the music.
Although the system has been used by choreographer/dancer teams, it
seems that the best results can be achieved when the dancer and
choreographer are one and the same person. This allows the choreographer
to try out the instrument in a Òhands onÓ situation to gain a better
understanding of how various movements influence the music. Through the
process of direct experimentation a fixed choreographic form and
structure could be developed. The choreographer was thus created as a
choreographic study within the framework of movement dictated by the
hardware and software. The dancer is placed in an entirely new
situation, with the responisbility of interpreting both musical and
choreographic ideas and integrating them into a single work.
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